#version 330 core

uniform sampler2D texture;

in vec2 outTexcoord;

out vec4 color;


void main(void)
{
	vec4 resColor = texture2D(texture, outTexcoord);
	//resColor.rg = outTexcoord.rg;
	//resColor.b = 0.0;
	gl_FragColor = resColor;
}